Nintendo Entertainment System

console ng larong bidyo


Ang Nintendo Entertainment System (NES) ay isang 8-bit third-generation home video game console na ginawa, pinakawalan, at ipinagbibili ng Nintendo. Ito ay isang remodeled na bersyon ng pag-export ng Family Computer (FC) platform sa Japan, na kilala bilang Famicom na inilunsad noong Hulyo 15, 1983. Ang NES ay inilunsad sa isang pagsubok sa merkado ng New York City noong Oktubre 18, 1985, na sinundan ng Los Angeles bilang pangalawang merkado ng pagsubok noong Pebrero 1986, na sinundan ng Chicago at San Francisco, pagkatapos ng iba pang nangungunang 12 merkado sa Amerika, na sinundan ng isang buong paglulunsad sa buong North America at ilang mga bansa sa Europa noong Setyembre 1986, na sinundan ng Australia at iba pang mga bansa sa Europa noong 1987. Nakita lamang ng Brazil ang mga hindi lisensyadong clone hanggang sa opisyal na lokal na paglaya noong 1993. Ang paglabas ng console's South Korean ay nakabalot bilang Hyundai Comboy[a] at ipinamahagi ng Hyundai Electronics (ngayon ay SK Hynix).

Nintendo Entertainment System

Official Nintendo Entertainment System logo
Family Computer logo

Nintendo Entertainment System with controller
Nintendo Family Computer

Top: NES Control deck (with detatchable controllers).
Bottom: Japanese Family Computer ("Famicom") main unit (with the hardwired controllers).
Kilala din bilangFamily Computer/Famicom (Japan)
Hyundai Comboy (Korea)
Samurai (India)
LumikhaNintendo R&D2
GumawaNintendo
UriHome video game console
HenerasyonThird generation
Araw na inilabas
  • JP: 15 Hulyo 1983 (1983-07-15) (Famicom)
  • NA: 18 Oktubre 1985 (1985-10-18)[1]
  • EU: 1 Setyembre 1986 (1986-09-01)a[›]
  • EU/AU: 1987
Retail availability1983–2003 (Famicom)[2]
1985–1995 (NES)
Halaga noong inilabas¥14,800 (Japan)
$179 (US Deluxe Set)[3]
Discontinued
  • NA: 14 Agosto 1995 (1995-08-14) (NES)[5][6]
  • JP: September 25, 2003 (September 25, 2003) (Famicom)[4]
Mga nabentaWorldwide: 61.91 million
Japan: 19.35 million
America: 34.00 million
Other: 8.56 million[7]
MediaROM cartridge ("Game Pak")b[›]
CPURicoh 2A03 8-bit processor (MOS Technology 6502 core)
Controller input2 controller portsc[›]
1 expansion slot
Best-selling game
NaunaColor TV-Game series
SumunodSuper Nintendo Entertainment System
Related articlesFamicom Disk System, Famicom 3D System

Bilang isa sa mga pinakamahusay na nagbebenta ng mga gaming console sa oras nito, nakatulong ang NES na muling mabuhay ang industriya ng laro ng video ng US kasunod ng pag-crash ng larong bidyo noong 1983.[11] Sa NES, ipinakilala ng Nintendo ang isang kasalukuyang pamantayang modelo ng negosyo ng paglilisensya ng mga developer ng third-party, na nagpapahintulot sa kanila na makabuo at ipamahagi ang mga laro para sa platform ng Nintendo.[12] Nauna ito sa kauna-unahang home video game console ng Nintendo, ang Color TV-Game, at pinalitan ng Super Nintendo Entertainment System (SNES).

Mga Tala baguhin

^ a: For distribution purposes, most of Europe and Australasia were divided into two regions by Nintendo. The first of these regions consisted of mainland Europe (excluding Italy) and Scandanavia, which saw the NES in 1987 and 1986 respectively. The console was released in the second region, consisting of the United Kingdom (and Ireland), Italy, and Australia (and New Zealand), in 1987.
^ b: In Japan, Nintendo sold an optional expansion peripheral for the Famicom, called the Famicom Disk System, which enables the console to run software from proprietary floppy disks.
^ c: The original Famicom features two hardwired game controllers and a single port for additional input devices. See game controllers section.
^ e: The NES is the overall best-selling system worldwide of its time. In Japan and the United States, it controlled 85-90% of the market.[13]:349 In Europe, it was at most in 10-12% of households.[13]:413–414 Nintendo sold 61.9 million NES units worldwide: 19.35 million in Japan, 34 million in the Americas, and 8.5 million in other regions.[7]
^ f: The commonly bundled game Super Mario Bros. popularized the platform game genre and introduced elements that would be copied in many subsequent games[14]
^ g: Atari broke off negotiations with Nintendo in response to Coleco's unveiling of an unlicensed port of Donkey Kong for its Coleco Adam computer system. Although the game had been produced without Nintendo's permission or support, Atari took its release as a sign that Nintendo was dealing with one of its major competitors in the market.[15]:283–285
^ h: Donkey Kong Jr. Math and Mach Rider are often erroneously listed as launch games. Neither was available until later in 1986.[16]

  1. In Hangul, 현대 컴보이 (Hyeondae Keomboi).

Mga Sanggunian baguhin

  1. "Oct. 18, 1985: Nintendo Entertainment System Launches". WIRED. October 18, 2010. Nakuha noong June 11, 2015.
  2. "Nintendo Co., Ltd. : Consolidated Sales Transition by Region" (PDF). Nintendo.co.jp. Nakuha noong August 8, 2018.
  3. Levin, Martin (November 20, 1985). "New components add some Zap to video games". San Bernardino County Sun. p. A-4.
  4. Nintendo to end Famicom and Super Famicom production. GameSpot.com (May 30, 2003). Retrieved on August 23, 2013.
  5. Maling banggit (Hindi tamang <ref> tag; walang binigay na teksto para sa refs na may pangalang Museum); $2
  6. L'Histoire de Nintendo volume 3 p. 113 (Ed. Pix'n Love, 2011)
  7. 7.0 7.1 "Consolidated Sales Transition by Region" (PDF). First console by Nintendo. January 27, 2010. Inarkibo mula sa ang orihinal (PDF) noong February 14, 2010. Nakuha noong February 14, 2010.[patay na link]
  8. Stuart, Keith (September 13, 2010). "Super Mario Bros: 25 Mario facts for the 25th anniversary". the Guardian (sa Ingles). Nakuha noong November 2, 2018.
  9. "Super Mario Bros voted greatest computer game ever". The Daily Telegraph. July 27, 2008. Nakuha noong July 22, 2010.
  10. Goss, Patrick. "The games that sold consoles". MSN. Inarkibo mula sa ang orihinal noong March 9, 2008. Nakuha noong September 24, 2011. Naka-arkibo March 9, 2008[Date mismatch], sa Wayback Machine.
  11. Consalvo, Mia (2006). "Console video games and global corporations: Creating a hybrid culture". New Media & Society. 8 (1): 117–137. doi:10.1177/1461444806059921.(kailangan ang suskripsyon)
  12. Sanchez-Crespo, Daniel (September 8, 2003). Core Techniques and Algorithms in Game Programming. New Riders Games. p. 14. ISBN 0-13-102009-9.
  13. 13.0 13.1 Maling banggit (Hindi tamang <ref> tag; walang binigay na teksto para sa refs na may pangalang Game Over); $2
  14. "15 Most Influential Games of All Time". GameSpot. p. 6. Inarkibo mula sa ang orihinal noong Mayo 20, 2013. Nakuha noong October 24, 2007. Naka-arkibo May 20, 2013[Date mismatch], sa Wayback Machine.
  15. Maling banggit (Hindi tamang <ref> tag; walang binigay na teksto para sa refs na may pangalang Ultimate History); $2
  16. Maling banggit (Hindi tamang <ref> tag; walang binigay na teksto para sa refs na may pangalang Dayton, David 2010); $2

Mga panlabas na link baguhin