Larong online: Pagkakaiba sa mga binago

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Linya 45:
| quote = [pp. 10] The ancestors of MMORPGS were text-based multiuser domains (MUDs) [...] [pp. 291] Indeed, MUDs generate perhaps the one historical connection between game-based VR and the traditional program [...]
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==Massively multiplayer online games (MMOG)==
[[Massively multiplayer online game]]s ay nagawang posible dahil sa paglago ng [[broadband Internet access]] sa maraming bansa, na ginagamit ang Internet upang payagan ang mga daan-daang libo ng mga manlalaro na makapaglaro ng sama-sama. Maraming mga iba't ibang estilo ng massively multiplayer laro ay mayroon, tulad ng:
*[[MMORPG]] (Massively multiplayer online [[role-playing game]])
*[[Massively multiplayer online real-time strategy|MMORTS]] (Massively multiplayer online [[real-time strategy]])
*[[Massively multiplayer online first-person shooter|MMOFPS]] (Massively multiplayer online [[first-person shooter]])
*[[MMOSG]] (Massively multiplayer online social game)